Craft · Part Two of three15 min read
Character
A backstory document is not a character. A character is a person who wants something badly enough to do something you would not do — and the shape of what they want is the shape of your plot.
Most scripts that fail do not fail on structure. They fail because the person at the centre of them does not want anything urgently enough to act, and so the plot has to be delivered to their door by coincidence. Readers have a phrase for this — a passive protagonist — and it is the single most common note in professional coverage. This article is about how not to get it.
INT. WANT AND NEED - DAY
Every useful book on character makes the same distinction under different names. John Truby calls it desire and need. Others say want and need, external and internal goal, or plot goal and character arc. The distinction is the most load-bearing idea in character work, so it is worth being precise about.
- The want is conscious, specific and external. The character can tell you what it is. It has an address. Win the case. Get the kid back. Reach the border by Friday. The want drives the plot, because it is what makes the character do things.
- The need is unconscious, general and internal. The character cannot tell you what it is — usually they would deny it. To stop lying. To forgive himself. To let someone in. The need drives the arc, and it is what the film is about.
The engineering that follows is the good part. The most satisfying climaxes in cinema are built by putting want and need in conflict, so the protagonist has to choose. They can have the thing they said they wanted, or the thing they actually needed, and not both. The choice is the character. Everything before it exists to make that choice expensive.
(This is why “he gets the girl and the money and learns a lesson” feels weightless. Nothing was surrendered, so nothing was proved.)
The hero’s desire line is the spine of the story. The need is the reason it matters.
INT. CHARACTER IS WHAT THEY DO - CONTINUOUS
Aristotle got there first: character is revealed by choice — specifically the kind of choice a person makes when the outcome is not obvious and something is at stake. Not by description, not by what other people say about them, and emphatically not by what they say about themselves.
This has a hard practical consequence for the page. The two-page character biography you wrote is for you, not the script. Nothing in it exists for the audience until it becomes a decision under pressure. A character who is “fiercely loyal” in your notes is nothing at all until the moment she could get out clean and goes back instead.
Introductions do a job
Blake Snyder’s famous rule — the one the book is named for — is that early on, the protagonist should do something that makes us want to follow them. The example is a hero who saves a cat. The rule is often mocked as a formula for likeability, which misses it: the point is not that the character must be nice. It is that the first thing a character does defines them far more powerfully than any amount of description, so you should choose that action deliberately.
Test it on your own first ten pages. What is the first decision each principal makes on screen? If the answer is “they react to being told something,” you have introduced a description rather than a person.
EXT. THE PASSIVE PROTAGONIST - DAY
Here is the note, and here is how to never get it again.
Does your protagonist cause the climax, or does the climax happen to them?
A protagonist can be reactive early — most are, and the first act often exists to push them off a comfortable perch. But by the midpoint they must take hold of their own story, and at the climax they must be the proximate cause of the resolution. If the antagonist is defeated by a coincidence, a third party, or a convenient revelation, the audience will not be able to say why the ending felt hollow, but it will.
Three reliable causes of passivity, and their fixes:
- The want is too vague. “Find herself” cannot generate action. Replace with something that can fail on a Tuesday.
- Nothing is at stake for failing. If the character can simply stop and be fine, they will stop, because that is what people do. Attach a cost they cannot accept.
- The protagonist knows less than the audience. A character waiting to be told what the audience already knows is a character with nothing to do. Either give them the information and let them act, or make the withheld thing their active pursuit.
INT. THE OPPONENT - LATER
The most common weak antagonist is one who is merely powerful and merely opposed. Truby’s formulation is much more useful: the best opponent wants the same thing as the hero and attacks their greatest weakness.
Same goal means the conflict cannot be sidestepped — only one of them can have it, so every scene between them is a real contest rather than an obstacle course. Attacking the weakness means the opposition is specific to this protagonist: a generic villain would be no threat to a different hero, but this one goes precisely at the crack.
The corollary is the one screenwriters quote at each other and rarely apply: the antagonist is the protagonist of their own film, in which they are entirely justified. Write that version in a paragraph. If you cannot, your opponent is a function rather than a person.
(The opponent does not have to be a villain, or even hostile. In a lot of the best films they are a friend, a parent, or the person the hero loves most.)
INT. ARC IS A LIE BEING TESTED - NIGHT
A character arc is not “growth.” It is far more mechanical than that, and far more useful once you see it as a mechanism. A character begins the story holding a false belief about themselves or the world — a belief that has been protecting them, and that is no longer serving them. The plot is a sequence of escalating pressures on exactly that belief.
- Positive arc: the pressure breaks the lie and the character acts on the truth, usually at the cost of the want.
- Negative arc: the character is offered the truth, refuses it, and the lie consumes them. Just as satisfying, sometimes more.
- Flat arc: the character already holds the truth, and the world changes around them. Common in westerns, detective stories, and most sequels.
The practical value is that it tells you what every scene in the middle is for. Each one should press on the lie a little harder than the last. If you cannot say how a given scene tests the belief, you have found a scene that belongs to a different film.
INT. STATUS - CONTINUOUS
Keith Johnstone, teaching improvisation in the 1970s, noticed something that no screenwriting book had articulated: in every exchange between two people, one is playing high status and one is playing low, and the interest is in the transactions — the moments where it shifts.
Once you can see it you cannot stop, and it is immediately practical. Who interrupts whom. Who uses the other’s name and who does not. Who asks the questions. Who is allowed to be silent. Who apologises. A scene in which the status never moves is a scene in which nothing happened, however good the lines are.
It also gives you a precise tool for relationships across a whole script. Track how two characters address each other from their first scene to their last. If a subordinate starts on “Mr. Reeves” and ends on “Danny,” you have dramatised a relationship changing without writing a line about it.
INT. CAN YOU TELL THEM APART? - DAY
The other note every reader has written: everyone sounds the same. It is usually true, and it is usually invisible to the person who wrote it, because you hear the distinct voices in your head whether or not they are on the page.
The cover test
Print ten pages of dialogue. Cover the character cues. Can you tell who is speaking? Most first drafts fail this, and the fix is not accents or catchphrases — those are costume. Real vocal difference comes from things that are actually about the person:
- Sentence length and rhythm. Some people arrive in bursts. Others build.
- What their lines do. One character asks; another orders; another deflects. Count them across a draft and you will find most of your cast doing the same thing.
- Register and specificity. A carpenter and a lawyer do not reach for the same nouns.
- What they never say. Often the strongest characterisation available. Who in your script has never apologised, never asked a question, never said someone’s name?
Do this today
The character audit
- Write the want in one line, with a deadline. If it cannot fail this week, sharpen it until it can.
- Write the need in one line, in the character’s own words — as a denial. “I don’t need anybody” tells you the arc.
- Find the scene where want and need collide. If there isn’t one, that is the scene your third act is missing.
- Write your antagonist’s version of the film in a paragraph, sympathetically.
- Cover the cues on ten pages and see how far you get before you lose track of who is speaking.
- Ask who causes the climax. If it is anyone but your protagonist, rewrite from the midpoint.
INT. THE SHELF - LATER
Everything above is somebody else’s idea first. These are the ones worth owning, in the order they will help you.
- The Anatomy of Story2007. Weakness and need, desire, the opponent who attacks the flaw. The most rigorous modern book on character, and the one that most repays a second read.
- The Art of Dramatic Writing1946. Character as the pivot of dramatic construction, and the orchestration of a cast so that opposition is structural rather than incidental.
- Impro: Improvisation and the Theatre1979. Not a screenwriting book. The chapter on status will change how you write two people in a room permanently.
- Poeticsc. 335 BCE. Character as revealed through choice — the origin of the idea that action, not description, is characterisation.
- Save the Cat!2005. Read past the beat sheet to the argument about introductions: the first thing a character does is the character.
- Academy Nicholl Fellowships in ScreenwritingThe Academy's screenwriting fellowship. Now awarded through partner university programmes and labs rather than open entry, with The Black List and the Writers Guild Foundation acting as public submission portals — worth understanding as a target, and worth reading the fellows' scripts either way.
- WordplayTwo working blockbuster screenwriters, columns going back decades, still free. The essays on character motivation and 'the trouble with heroes' are worth the archive dive.
None of this works in your head.
Every idea on this page is something you do to a page. Open a blank one and put the first slugline down — or take apart the example screenplay and watch the shape of a finished draft.